remove flashes when chars/enemies damaged. flash is a sprite, flashes 11x. $40 & 43 in spriteRAM are y,x of sprite. $0740/743 in cpu RAM
	during dmg, eff2 displays blue square, 80f0 puts it offscreen. 80f0 during menu selection off/on. eff2 during attack animation and blinking on. $c9 stores blink frame?
	@8ccb/66ccb  jsr $e093->ea ea ea		@8cd2/66cd2 cmp #$50->#$01

B to go to prior char in combat. start+select to set all to Run
run is action $08 with target $00. setting target to #$00 not required to Run. status set to #$07 when dead, $01 poison
char1 status 6771, action 6772, target 6773. char2 is 6721/6722/3. char3 is 6951/6952/3. char4 is 6861/6862/3.
char5 67c1-3, char6 69a1-3, char7 6a91-3, char8 68b1-3.	char9 6901-3, char10 6a41-3, char11 6811-3, char12 69f1-3
67b9 set to #$05 for char1. 6769 for char2. 6999 for char3. 68a9 for char4. set to Run menu option (5th in menu), required to Run and avoid lock
	char5 6809. char6 69e9. char7 6ad9. char8 68f9.		char9 6949. char10 6a89. char11 6859. char12 6a39.

$70 is current controller 1 status, $71 is new presses. $9e5c-6e reads $71 in combat menus, $85c8 when selecting enemy/ally. $9dc3 in Status. 9e5c also used in menu screen
$2d is #$9d in menu screen, #$51 in battle.	$4a is set to #$00 in menu screen, #$0C in battle.	$032d set to #$02 in top level battle menu, #$03 in submenus
jmp to 830b for turn end? SP:F8	08,10,00,37,27,38,e2	banks 33,2e,3e,3f.
	$0200 stores prg bank 1, $0201 bank 2. lda bank then jsr to $e6ee to change bank 1, $e6f7 for bank 2
$c1 stores char#, $00-03; $0373 stores menu position, $05 is Run
banks in combat and menu screen: $32, 3a, 3e, 3f
@9e57/65e57:	sta $0372->jsr $d500
@d500/7d500:	    sta $0372  lda $2D  cmp #$51  bne $D573  lda $032D  cmp #$02  bne $D573  lda $71  cmp #$02  beq $D574  lda $70  cmp #$0C  bne $D573  lda #$01
  sta $71  lda #$03  sta $C1  lda #$08  sta $6772  sta $6722  sta $6952  sta $6862  sta $67C2  sta $69A2  sta $6A92  sta $68B2  sta $6902  sta $6A42  sta $6812
  sta $69F2  lda #$05  sta $0373  sta $67B9  sta $6769  sta $6999  sta $68A9  sta $6809  sta $69E9  sta $6AD9  sta $68F9  sta $6949  sta $6A89  sta $6859  sta $6A39  rts
  lda $C1  cmp #$00  beq $D587  lda #$01  sta $71  lda #$05  sta $0373  dec $C1  dec $C1  rts

8D7203A52DC951D06AAD2D03C902D063
A571C902F05EA570C90CD057A9018571
A90385C1A9088D72678D22678D52698D
62688DC2678DA2698D926A8DB2688D02
698D426A8D12688DF269A9058D73038D
B9678D69678D99698DA9688D09688DE9
698DD96A8DF9688D49698D896A8D5968
8D396A60A5C1C900F00DA9018571A905
8D7303C6C1C6C160


black sprites on right edge when overworld info window closed, set to 248x248 F8xF8
$eff2 normal sprite update sub, $8776 updates to right side from $9888/61888

free space: 75eda/beda-bfff,	7d3e0/d3e0-dfff